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Classes:

Element

Genshin Impact elements.

Attributes:

ANEMO class-attribute instance-attribute

ANEMO = 'Wind'

CRYO class-attribute instance-attribute

CRYO = 'Ice'

DENDRO class-attribute instance-attribute

DENDRO = 'Grass'

ELECTRO class-attribute instance-attribute

ELECTRO = 'Electric'

GEO class-attribute instance-attribute

GEO = 'Rock'

HYDRO class-attribute instance-attribute

HYDRO = 'Water'

NONE class-attribute instance-attribute

NONE = 'None'

PYRO class-attribute instance-attribute

PYRO = 'Fire'

EquipmentType

GI artifact types.

Attributes:

CIRCLET class-attribute instance-attribute

CIRCLET = 'EQUIP_DRESS'

FEATHER class-attribute instance-attribute

FEATHER = 'EQUIP_NECKLACE'

FLOWER class-attribute instance-attribute

FLOWER = 'EQUIP_BRACER'

GOBLET class-attribute instance-attribute

GOBLET = 'EQUIP_RING'

SANDS class-attribute instance-attribute

SANDS = 'EQUIP_SHOES'

FightPropType

GI fight property types.

Attributes:

FIGHT_PROP_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_ADD_HURT = 24

FIGHT_PROP_ANTI_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ANTI_CRITICAL = 21

FIGHT_PROP_ATTACK class-attribute instance-attribute

FIGHT_PROP_ATTACK = 5

FIGHT_PROP_ATTACK_MP_PERCENT class-attribute instance-attribute

FIGHT_PROP_ATTACK_MP_PERCENT = 13

FIGHT_PROP_ATTACK_PERCENT class-attribute instance-attribute

FIGHT_PROP_ATTACK_PERCENT = 6

FIGHT_PROP_BASE_ATTACK class-attribute instance-attribute

FIGHT_PROP_BASE_ATTACK = 4

FIGHT_PROP_BASE_DEFENSE class-attribute instance-attribute

FIGHT_PROP_BASE_DEFENSE = 7

FIGHT_PROP_BASE_ELEM_REACT_CRITICAL class-attribute instance-attribute

FIGHT_PROP_BASE_ELEM_REACT_CRITICAL = 3045

FIGHT_PROP_BASE_ELEM_REACT_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_BASE_ELEM_REACT_CRITICAL_HURT = 3046

FIGHT_PROP_BASE_HP class-attribute instance-attribute

FIGHT_PROP_BASE_HP = 1

FIGHT_PROP_BASE_SPEED class-attribute instance-attribute

FIGHT_PROP_BASE_SPEED = 10

FIGHT_PROP_CHARGE_EFFICIENCY class-attribute instance-attribute

FIGHT_PROP_CHARGE_EFFICIENCY = 23

FIGHT_PROP_CRITICAL class-attribute instance-attribute

FIGHT_PROP_CRITICAL = 20

FIGHT_PROP_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_CRITICAL_HURT = 22

FIGHT_PROP_CUR_ATTACK class-attribute instance-attribute

FIGHT_PROP_CUR_ATTACK = 2001

FIGHT_PROP_CUR_DEFENSE class-attribute instance-attribute

FIGHT_PROP_CUR_DEFENSE = 2002

FIGHT_PROP_CUR_ELEC_ENERGY class-attribute instance-attribute

FIGHT_PROP_CUR_ELEC_ENERGY = 1001

FIGHT_PROP_CUR_FIRE_ENERGY class-attribute instance-attribute

FIGHT_PROP_CUR_FIRE_ENERGY = 1000

FIGHT_PROP_CUR_GRASS_ENERGY class-attribute instance-attribute

FIGHT_PROP_CUR_GRASS_ENERGY = 1003

FIGHT_PROP_CUR_HP class-attribute instance-attribute

FIGHT_PROP_CUR_HP = 1010

FIGHT_PROP_CUR_HP_DEBTS class-attribute instance-attribute

FIGHT_PROP_CUR_HP_DEBTS = 2004

FIGHT_PROP_CUR_HP_PAID_DEBTS class-attribute instance-attribute

FIGHT_PROP_CUR_HP_PAID_DEBTS = 2005

FIGHT_PROP_CUR_ICE_ENERGY class-attribute instance-attribute

FIGHT_PROP_CUR_ICE_ENERGY = 1005

FIGHT_PROP_CUR_ROCK_ENERGY class-attribute instance-attribute

FIGHT_PROP_CUR_ROCK_ENERGY = 1006

FIGHT_PROP_CUR_SPEED class-attribute instance-attribute

FIGHT_PROP_CUR_SPEED = 2003

FIGHT_PROP_CUR_WATER_ENERGY class-attribute instance-attribute

FIGHT_PROP_CUR_WATER_ENERGY = 1002

FIGHT_PROP_CUR_WIND_ENERGY class-attribute instance-attribute

FIGHT_PROP_CUR_WIND_ENERGY = 1004

FIGHT_PROP_DEFENCE_IGNORE_DELTA class-attribute instance-attribute

FIGHT_PROP_DEFENCE_IGNORE_DELTA = 32

FIGHT_PROP_DEFENCE_IGNORE_RATIO class-attribute instance-attribute

FIGHT_PROP_DEFENCE_IGNORE_RATIO = 31

FIGHT_PROP_DEFENSE class-attribute instance-attribute

FIGHT_PROP_DEFENSE = 8

FIGHT_PROP_DEFENSE_PERCENT class-attribute instance-attribute

FIGHT_PROP_DEFENSE_PERCENT = 9

FIGHT_PROP_DIZZY_RESIST class-attribute instance-attribute

FIGHT_PROP_DIZZY_RESIST = 64

FIGHT_PROP_DIZZY_SHORTEN class-attribute instance-attribute

FIGHT_PROP_DIZZY_SHORTEN = 67

FIGHT_PROP_EFFECT_HIT class-attribute instance-attribute

FIGHT_PROP_EFFECT_HIT = 60

FIGHT_PROP_EFFECT_RESIST class-attribute instance-attribute

FIGHT_PROP_EFFECT_RESIST = 61

FIGHT_PROP_ELEC_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_ELEC_ADD_HURT = 41

FIGHT_PROP_ELEC_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_ELEC_SUB_HURT = 51

FIGHT_PROP_ELEMENT_MASTERY class-attribute instance-attribute

FIGHT_PROP_ELEMENT_MASTERY = 28

FIGHT_PROP_ELEM_REACT_BURN_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_BURN_CRITICAL = 3035

FIGHT_PROP_ELEM_REACT_BURN_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_BURN_CRITICAL_HURT = 3036

FIGHT_PROP_ELEM_REACT_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_CRITICAL = 3025

FIGHT_PROP_ELEM_REACT_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_CRITICAL_HURT = 3026

FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL = 3031

FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL_HURT = 3032

FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL = 3027

FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL_HURT = 3028

FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL = 3037

FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL_HURT = 3038

FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL = 3039

FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL_HURT = 3040

FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL = 3043

FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL_HURT = 3044

FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL = 3041

FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL_HURT = 3042

FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL = 3033

FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL_HURT = 3034

FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL = 3029

FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL_HURT = 3030

FIGHT_PROP_FIRE_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_FIRE_ADD_HURT = 40

FIGHT_PROP_FIRE_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_FIRE_SUB_HURT = 50

FIGHT_PROP_FREEZE_RESIST class-attribute instance-attribute

FIGHT_PROP_FREEZE_RESIST = 62

FIGHT_PROP_FREEZE_SHORTEN class-attribute instance-attribute

FIGHT_PROP_FREEZE_SHORTEN = 65

FIGHT_PROP_GRASS_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_GRASS_ADD_HURT = 43

FIGHT_PROP_GRASS_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_GRASS_SUB_HURT = 53

FIGHT_PROP_HEALED_ADD class-attribute instance-attribute

FIGHT_PROP_HEALED_ADD = 27

FIGHT_PROP_HEAL_ADD class-attribute instance-attribute

FIGHT_PROP_HEAL_ADD = 26

FIGHT_PROP_HIT_HEAD_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_HIT_HEAD_ADD_HURT = 47

FIGHT_PROP_HP class-attribute instance-attribute

FIGHT_PROP_HP = 2

FIGHT_PROP_HP_MP_PERCENT class-attribute instance-attribute

FIGHT_PROP_HP_MP_PERCENT = 12

FIGHT_PROP_HP_PERCENT class-attribute instance-attribute

FIGHT_PROP_HP_PERCENT = 3

FIGHT_PROP_ICE_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_ICE_ADD_HURT = 46

FIGHT_PROP_ICE_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_ICE_SUB_HURT = 56

FIGHT_PROP_MAX_ELEC_ENERGY class-attribute instance-attribute

FIGHT_PROP_MAX_ELEC_ENERGY = 71

FIGHT_PROP_MAX_FIRE_ENERGY class-attribute instance-attribute

FIGHT_PROP_MAX_FIRE_ENERGY = 70

FIGHT_PROP_MAX_GRASS_ENERGY class-attribute instance-attribute

FIGHT_PROP_MAX_GRASS_ENERGY = 73

FIGHT_PROP_MAX_HP class-attribute instance-attribute

FIGHT_PROP_MAX_HP = 2000

FIGHT_PROP_MAX_ICE_ENERGY class-attribute instance-attribute

FIGHT_PROP_MAX_ICE_ENERGY = 75

FIGHT_PROP_MAX_ROCK_ENERGY class-attribute instance-attribute

FIGHT_PROP_MAX_ROCK_ENERGY = 76

FIGHT_PROP_MAX_WATER_ENERGY class-attribute instance-attribute

FIGHT_PROP_MAX_WATER_ENERGY = 72

FIGHT_PROP_MAX_WIND_ENERGY class-attribute instance-attribute

FIGHT_PROP_MAX_WIND_ENERGY = 74

FIGHT_PROP_NONE class-attribute instance-attribute

FIGHT_PROP_NONE = 0

FIGHT_PROP_NONEXTRA_ANTI_CRITICAL class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_ANTI_CRITICAL = 3003

FIGHT_PROP_NONEXTRA_ATTACK class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_ATTACK = 3000

FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY = 3005

FIGHT_PROP_NONEXTRA_CRITICAL class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_CRITICAL = 3002

FIGHT_PROP_NONEXTRA_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_CRITICAL_HURT = 3004

FIGHT_PROP_NONEXTRA_DEFENSE class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_DEFENSE = 3001

FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT = 3009

FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT = 3016

FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY = 3006

FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT = 3008

FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT = 3015

FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT = 3011

FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT = 3018

FIGHT_PROP_NONEXTRA_ICE_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_ICE_ADD_HURT = 3014

FIGHT_PROP_NONEXTRA_ICE_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_ICE_SUB_HURT = 3021

FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT = 3024

FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT = 3007

FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT = 3013

FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT = 3020

FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO = 3023

FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO = 3022

FIGHT_PROP_NONEXTRA_WATER_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_WATER_ADD_HURT = 3010

FIGHT_PROP_NONEXTRA_WATER_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_WATER_SUB_HURT = 3017

FIGHT_PROP_NONEXTRA_WIND_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_WIND_ADD_HURT = 3012

FIGHT_PROP_NONEXTRA_WIND_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_NONEXTRA_WIND_SUB_HURT = 3019

FIGHT_PROP_PHYSICAL_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_PHYSICAL_ADD_HURT = 30

FIGHT_PROP_PHYSICAL_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_PHYSICAL_SUB_HURT = 29

FIGHT_PROP_ROCK_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_ROCK_ADD_HURT = 45

FIGHT_PROP_ROCK_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_ROCK_SUB_HURT = 55

FIGHT_PROP_SHIELD_COST_MINUS_RATIO class-attribute instance-attribute

FIGHT_PROP_SHIELD_COST_MINUS_RATIO = 81

FIGHT_PROP_SKILL_CD_MINUS_RATIO class-attribute instance-attribute

FIGHT_PROP_SKILL_CD_MINUS_RATIO = 80

FIGHT_PROP_SPEED_PERCENT class-attribute instance-attribute

FIGHT_PROP_SPEED_PERCENT = 11

FIGHT_PROP_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_SUB_HURT = 25

FIGHT_PROP_WATER_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_WATER_ADD_HURT = 42

FIGHT_PROP_WATER_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_WATER_SUB_HURT = 52

FIGHT_PROP_WIND_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_WIND_ADD_HURT = 44

FIGHT_PROP_WIND_SUB_HURT class-attribute instance-attribute

FIGHT_PROP_WIND_SUB_HURT = 54

ItemType

GI item types.

Attributes:

ARTIFACT class-attribute instance-attribute

ARTIFACT = 'ITEM_RELIQUARY'

WEAPON class-attribute instance-attribute

WEAPON = 'ITEM_WEAPON'

Language

Genshin Impact API language codes.

Attributes:

ENGLISH class-attribute instance-attribute

ENGLISH = 'en'

FRENCH class-attribute instance-attribute

FRENCH = 'fr'

GERMAN class-attribute instance-attribute

GERMAN = 'de'

INDONESIAN class-attribute instance-attribute

INDONESIAN = 'id'

ITALIAN class-attribute instance-attribute

ITALIAN = 'it'

JAPANESE class-attribute instance-attribute

JAPANESE = 'ja'

KOREAN class-attribute instance-attribute

KOREAN = 'ko'

PORTUGUESE class-attribute instance-attribute

PORTUGUESE = 'pt'

RUSSIAN class-attribute instance-attribute

RUSSIAN = 'ru'

SIMPLIFIED_CHINESE class-attribute instance-attribute

SIMPLIFIED_CHINESE = 'zh-cn'

SPANISH class-attribute instance-attribute

SPANISH = 'es'

THAI class-attribute instance-attribute

THAI = 'th'

TRADITIONAL_CHINESE class-attribute instance-attribute

TRADITIONAL_CHINESE = 'zh-tw'

TURKISH class-attribute instance-attribute

TURKISH = 'tr'

VIETNAMESE class-attribute instance-attribute

VIETNAMESE = 'vi'

StatType

GI stat types.

Attributes:

FIGHT_PROP_ATTACK class-attribute instance-attribute

FIGHT_PROP_ATTACK = 'FIGHT_PROP_ATTACK'

FIGHT_PROP_ATTACK_PERCENT class-attribute instance-attribute

FIGHT_PROP_ATTACK_PERCENT = 'FIGHT_PROP_ATTACK_PERCENT'

FIGHT_PROP_BASE_ATTACK class-attribute instance-attribute

FIGHT_PROP_BASE_ATTACK = 'FIGHT_PROP_BASE_ATTACK'

FIGHT_PROP_CHARGE_EFFICIENCY class-attribute instance-attribute

FIGHT_PROP_CHARGE_EFFICIENCY = 'FIGHT_PROP_CHARGE_EFFICIENCY'

FIGHT_PROP_CRITICAL class-attribute instance-attribute

FIGHT_PROP_CRITICAL = 'FIGHT_PROP_CRITICAL'

FIGHT_PROP_CRITICAL_HURT class-attribute instance-attribute

FIGHT_PROP_CRITICAL_HURT = 'FIGHT_PROP_CRITICAL_HURT'

FIGHT_PROP_DEFENSE class-attribute instance-attribute

FIGHT_PROP_DEFENSE = 'FIGHT_PROP_DEFENSE'

FIGHT_PROP_DEFENSE_PERCENT class-attribute instance-attribute

FIGHT_PROP_DEFENSE_PERCENT = 'FIGHT_PROP_DEFENSE_PERCENT'

FIGHT_PROP_ELEC_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_ELEC_ADD_HURT = 'FIGHT_PROP_ELEC_ADD_HURT'

FIGHT_PROP_ELEMENT_MASTERY class-attribute instance-attribute

FIGHT_PROP_ELEMENT_MASTERY = 'FIGHT_PROP_ELEMENT_MASTERY'

FIGHT_PROP_FIRE_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_FIRE_ADD_HURT = 'FIGHT_PROP_FIRE_ADD_HURT'

FIGHT_PROP_GRASS_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_GRASS_ADD_HURT = 'FIGHT_PROP_GRASS_ADD_HURT'

FIGHT_PROP_HEAL_ADD class-attribute instance-attribute

FIGHT_PROP_HEAL_ADD = 'FIGHT_PROP_HEAL_ADD'

FIGHT_PROP_HP class-attribute instance-attribute

FIGHT_PROP_HP = 'FIGHT_PROP_HP'

FIGHT_PROP_HP_PERCENT class-attribute instance-attribute

FIGHT_PROP_HP_PERCENT = 'FIGHT_PROP_HP_PERCENT'

FIGHT_PROP_ICE_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_ICE_ADD_HURT = 'FIGHT_PROP_ICE_ADD_HURT'

FIGHT_PROP_PHYSICAL_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_PHYSICAL_ADD_HURT = 'FIGHT_PROP_PHYSICAL_ADD_HURT'

FIGHT_PROP_ROCK_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_ROCK_ADD_HURT = 'FIGHT_PROP_ROCK_ADD_HURT'

FIGHT_PROP_WATER_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_WATER_ADD_HURT = 'FIGHT_PROP_WATER_ADD_HURT'

FIGHT_PROP_WIND_ADD_HURT class-attribute instance-attribute

FIGHT_PROP_WIND_ADD_HURT = 'FIGHT_PROP_WIND_ADD_HURT'