Enums
gi
Classes:
-
Element–Genshin Impact elements.
-
EquipmentType–GI artifact types.
-
FightPropType–GI fight property types.
-
ItemType–GI item types.
-
Language–Genshin Impact API language codes.
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StatType–GI stat types.
Element
Genshin Impact elements.
Attributes:
ANEMO
class-attribute
instance-attribute
EquipmentType
GI artifact types.
Returned by:
-
API Reference
Genshin Impact
Models
giArtifactequip_type
Attributes:
FightPropType
GI fight property types.
Attributes:
-
FIGHT_PROP_ADD_HURT– -
FIGHT_PROP_ANTI_CRITICAL– -
FIGHT_PROP_ATTACK– -
FIGHT_PROP_ATTACK_MP_PERCENT– -
FIGHT_PROP_ATTACK_PERCENT– -
FIGHT_PROP_BASE_ATTACK– -
FIGHT_PROP_BASE_DEFENSE– -
FIGHT_PROP_BASE_ELEM_REACT_CRITICAL– -
FIGHT_PROP_BASE_ELEM_REACT_CRITICAL_HURT– -
FIGHT_PROP_BASE_HP– -
FIGHT_PROP_BASE_SPEED– -
FIGHT_PROP_CHARGE_EFFICIENCY– -
FIGHT_PROP_CRITICAL– -
FIGHT_PROP_CRITICAL_HURT– -
FIGHT_PROP_CUR_ATTACK– -
FIGHT_PROP_CUR_DEFENSE– -
FIGHT_PROP_CUR_ELEC_ENERGY– -
FIGHT_PROP_CUR_FIRE_ENERGY– -
FIGHT_PROP_CUR_GRASS_ENERGY– -
FIGHT_PROP_CUR_HP– -
FIGHT_PROP_CUR_HP_DEBTS– -
FIGHT_PROP_CUR_HP_PAID_DEBTS– -
FIGHT_PROP_CUR_ICE_ENERGY– -
FIGHT_PROP_CUR_ROCK_ENERGY– -
FIGHT_PROP_CUR_SPEED– -
FIGHT_PROP_CUR_WATER_ENERGY– -
FIGHT_PROP_CUR_WIND_ENERGY– -
FIGHT_PROP_DEFENCE_IGNORE_DELTA– -
FIGHT_PROP_DEFENCE_IGNORE_RATIO– -
FIGHT_PROP_DEFENSE– -
FIGHT_PROP_DEFENSE_PERCENT– -
FIGHT_PROP_DIZZY_RESIST– -
FIGHT_PROP_DIZZY_SHORTEN– -
FIGHT_PROP_EFFECT_HIT– -
FIGHT_PROP_EFFECT_RESIST– -
FIGHT_PROP_ELEC_ADD_HURT– -
FIGHT_PROP_ELEC_SUB_HURT– -
FIGHT_PROP_ELEMENT_MASTERY– -
FIGHT_PROP_ELEM_REACT_BURN_CRITICAL– -
FIGHT_PROP_ELEM_REACT_BURN_CRITICAL_HURT– -
FIGHT_PROP_ELEM_REACT_CRITICAL– -
FIGHT_PROP_ELEM_REACT_CRITICAL_HURT– -
FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL– -
FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL_HURT– -
FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL– -
FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL_HURT– -
FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL– -
FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL_HURT– -
FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL– -
FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL_HURT– -
FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL– -
FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL_HURT– -
FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL– -
FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL_HURT– -
FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL– -
FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL_HURT– -
FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL– -
FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL_HURT– -
FIGHT_PROP_FIRE_ADD_HURT– -
FIGHT_PROP_FIRE_SUB_HURT– -
FIGHT_PROP_FREEZE_RESIST– -
FIGHT_PROP_FREEZE_SHORTEN– -
FIGHT_PROP_GRASS_ADD_HURT– -
FIGHT_PROP_GRASS_SUB_HURT– -
FIGHT_PROP_HEALED_ADD– -
FIGHT_PROP_HEAL_ADD– -
FIGHT_PROP_HIT_HEAD_ADD_HURT– -
FIGHT_PROP_HP– -
FIGHT_PROP_HP_MP_PERCENT– -
FIGHT_PROP_HP_PERCENT– -
FIGHT_PROP_ICE_ADD_HURT– -
FIGHT_PROP_ICE_SUB_HURT– -
FIGHT_PROP_MAX_ELEC_ENERGY– -
FIGHT_PROP_MAX_FIRE_ENERGY– -
FIGHT_PROP_MAX_GRASS_ENERGY– -
FIGHT_PROP_MAX_HP– -
FIGHT_PROP_MAX_ICE_ENERGY– -
FIGHT_PROP_MAX_ROCK_ENERGY– -
FIGHT_PROP_MAX_WATER_ENERGY– -
FIGHT_PROP_MAX_WIND_ENERGY– -
FIGHT_PROP_NONE– -
FIGHT_PROP_NONEXTRA_ANTI_CRITICAL– -
FIGHT_PROP_NONEXTRA_ATTACK– -
FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY– -
FIGHT_PROP_NONEXTRA_CRITICAL– -
FIGHT_PROP_NONEXTRA_CRITICAL_HURT– -
FIGHT_PROP_NONEXTRA_DEFENSE– -
FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT– -
FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT– -
FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY– -
FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT– -
FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT– -
FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT– -
FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT– -
FIGHT_PROP_NONEXTRA_ICE_ADD_HURT– -
FIGHT_PROP_NONEXTRA_ICE_SUB_HURT– -
FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT– -
FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT– -
FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT– -
FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT– -
FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO– -
FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO– -
FIGHT_PROP_NONEXTRA_WATER_ADD_HURT– -
FIGHT_PROP_NONEXTRA_WATER_SUB_HURT– -
FIGHT_PROP_NONEXTRA_WIND_ADD_HURT– -
FIGHT_PROP_NONEXTRA_WIND_SUB_HURT– -
FIGHT_PROP_PHYSICAL_ADD_HURT– -
FIGHT_PROP_PHYSICAL_SUB_HURT– -
FIGHT_PROP_ROCK_ADD_HURT– -
FIGHT_PROP_ROCK_SUB_HURT– -
FIGHT_PROP_SHIELD_COST_MINUS_RATIO– -
FIGHT_PROP_SKILL_CD_MINUS_RATIO– -
FIGHT_PROP_SPEED_PERCENT– -
FIGHT_PROP_SUB_HURT– -
FIGHT_PROP_WATER_ADD_HURT– -
FIGHT_PROP_WATER_SUB_HURT– -
FIGHT_PROP_WIND_ADD_HURT– -
FIGHT_PROP_WIND_SUB_HURT–
FIGHT_PROP_BASE_ELEM_REACT_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_BASE_ELEM_REACT_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_DEFENCE_IGNORE_DELTA
class-attribute
instance-attribute
FIGHT_PROP_DEFENCE_IGNORE_RATIO
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_BURN_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_BURN_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_ANTI_CRITICAL
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_CRITICAL_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_ICE_ADD_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_ICE_SUB_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_WATER_ADD_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_WATER_SUB_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_WIND_ADD_HURT
class-attribute
instance-attribute
FIGHT_PROP_NONEXTRA_WIND_SUB_HURT
class-attribute
instance-attribute
FIGHT_PROP_SHIELD_COST_MINUS_RATIO
class-attribute
instance-attribute
FIGHT_PROP_SKILL_CD_MINUS_RATIO
class-attribute
instance-attribute
ItemType
Language
Genshin Impact API language codes.
Returned by:
-
API Reference
Genshin Impact
Client
GenshinClientlang
-
API Reference
Genshin Impact
Client
GenshinClient
Attributes:
-
ENGLISH– -
FRENCH– -
GERMAN– -
INDONESIAN– -
ITALIAN– -
JAPANESE– -
KOREAN– -
PORTUGUESE– -
RUSSIAN– -
SIMPLIFIED_CHINESE– -
SPANISH– -
THAI– -
TRADITIONAL_CHINESE– -
TURKISH– -
VIETNAMESE–
ENGLISH
class-attribute
instance-attribute
Used by:
-
API Reference
Genshin Impact
Client
GenshinClient
StatType
GI stat types.
Attributes:
-
FIGHT_PROP_ATTACK– -
FIGHT_PROP_ATTACK_PERCENT– -
FIGHT_PROP_BASE_ATTACK– -
FIGHT_PROP_CHARGE_EFFICIENCY– -
FIGHT_PROP_CRITICAL– -
FIGHT_PROP_CRITICAL_HURT– -
FIGHT_PROP_DEFENSE– -
FIGHT_PROP_DEFENSE_PERCENT– -
FIGHT_PROP_ELEC_ADD_HURT– -
FIGHT_PROP_ELEMENT_MASTERY– -
FIGHT_PROP_FIRE_ADD_HURT– -
FIGHT_PROP_GRASS_ADD_HURT– -
FIGHT_PROP_HEAL_ADD– -
FIGHT_PROP_HP– -
FIGHT_PROP_HP_PERCENT– -
FIGHT_PROP_ICE_ADD_HURT– -
FIGHT_PROP_PHYSICAL_ADD_HURT– -
FIGHT_PROP_ROCK_ADD_HURT– -
FIGHT_PROP_WATER_ADD_HURT– -
FIGHT_PROP_WIND_ADD_HURT–