Auth Clients
AuthClient
Auth client component.
Methods:
-
check_mobile_number_validity–Check if a mobile number is valid (it's registered on Miyoushe).
-
cn_login_with_password–Login with a password via Miyoushe loginByPassword endpoint.
-
create_mmt–Create a geetest challenge.
-
generate_fp–Generate an authentic device fingerprint.
-
login_with_app_password–Login with a password via HoYoLab app endpoint.
-
login_with_mobile_number–Login with mobile number, returns cookies.
-
login_with_password–Login with a password via web endpoint.
-
login_with_qrcode–Login with QR code, only available for Miyoushe users.
-
os_game_login–Perform a login to the game.
-
os_login_with_password–Login with a password via web endpoint.
-
verify_mmt–Verify a geetest challenge.
check_mobile_number_validity
async
Check if a mobile number is valid (it's registered on Miyoushe).
Returns True if the mobile number is valid, False otherwise.
cn_login_with_password
async
cn_login_with_password(account: str, password: str, *, encrypted: bool = False, port: int = 5000, geetest_solver: Optional[Callable[[SessionMMT], Awaitable[SessionMMTResult]]] = None) -> CNWebLoginResult
Login with a password via Miyoushe loginByPassword endpoint.
Note that this will start a webserver if captcha is
triggered and geetest_solver is not passed.
generate_fp
async
Generate an authentic device fingerprint.
login_with_app_password
async
login_with_app_password(account: str, password: str, *, encrypted: bool = False, port: int = 5000, geetest_solver: Optional[AppGeetestSolver] = None, device_id: Optional[str] = None, device_model: Optional[str] = None, device_name: Optional[str] = None) -> AppLoginResult
Login with a password via HoYoLab app endpoint.
Note that this will start a webserver if captcha is
triggered and geetest_solver is not passed.
If email verification is triggered (can happen on first login with a new device), the verification code will be requested via CLI input.
Raises
- AccountLoginFail: Invalid password provided.
- AccountDoesNotExist: Invalid email/username.
- VerificationCodeRateLimited: Too many verification code requests.
login_with_mobile_number
async
login_with_mobile_number(mobile: str, *, encrypted: bool = False, port: int = 5000) -> MobileLoginResult
Login with mobile number, returns cookies.
Only works for Chinese region (Miyoushe) users, do not include area code (+86) in the mobile number.
Steps: 1. Sends OTP to the provided mobile number. 2. If captcha is triggered, prompts the user to solve it. 3. Lets user enter the OTP. 4. Logs in with the OTP. 5. Returns cookies.
login_with_password
async
login_with_password(account: str, password: str, *, port: int = 5000, encrypted: bool = False, geetest_solver: Optional[Callable[[SessionMMT], Awaitable[SessionMMTResult]]] = None) -> Union[WebLoginResult, CNWebLoginResult]
Login with a password via web endpoint.
Endpoint is chosen based on client region.
Note that this will start a webserver if captcha is
triggered and geetest_solver is not passed.
Raises
- AccountLoginFail: Invalid password provided.
- AccountDoesNotExist: Invalid email/username.
login_with_qrcode
async
login_with_qrcode() -> QRLoginResult
Login with QR code, only available for Miyoushe users.
os_game_login
async
os_game_login(account: str, password: str, *, encrypted: bool = False, port: int = 5000, geetest_solver: Optional[Callable[[RiskyCheckMMT], Awaitable[RiskyCheckMMTResult]]] = None) -> GameLoginResult
Perform a login to the game.
Raises
- IncorrectGameAccount: Invalid account provided.
- IncorrectGamePassword: Invalid password provided.
os_login_with_password
async
os_login_with_password(account: str, password: str, *, port: int = 5000, encrypted: bool = False, token_type: Optional[int] = 6, geetest_solver: Optional[Callable[[SessionMMT], Awaitable[SessionMMTResult]]] = None) -> WebLoginResult
Login with a password via web endpoint.
Note that this will start a webserver if captcha is
triggered and geetest_solver is not passed.
Raises
- AccountLoginFail: Invalid password provided.
- AccountDoesNotExist: Invalid email/username.
AppAuthClient
App sub client for AuthClient.
Methods:
-
generate_app_device_id–Generate a random device ID for app login.
generate_app_device_id
staticmethod
generate_app_device_id() -> str
Generate a random device ID for app login.
WebAuthClient
Web sub client for AuthClient.
Methods:
-
generate_web_device_id–Generate a random device ID for web login.
generate_web_device_id
staticmethod
generate_web_device_id() -> str
Generate a random device ID for web login.
GameAuthClient
Game sub client for AuthClient.